// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "../StructAndEnum/StructAndEnum.h"
#include "SaveGame_Login.generated.h"

/**
 * 
 */
UCLASS()
class SGAME_API USaveGame_Login : public USaveGame
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere,BlueprintReadWrite,Category="LogIn")
		FLoginMessage SavePlayerInfo;

	
};
